![]() ![]() Then developer will either not improve upon or just drop it. People need to actually be impressed by it with every game they pick up, or we'll just end up having people disabling it. and felt like it just being added cause "why not?".īut for a new feature like this. Scarlet Nexus is probably like the only 3rd party game out of that list that I've been actually impressed with the feature. Thu 17th Jun Start comment by saying "Sony's games" when I said that first party games have made great use of it in my original comment. ![]() ![]() Maintaining high air pressure in the tank is essential to preserve the Tikhar’s lethality, and this has to be manually topped up by pumping the right trigger as the pressure increases, so does the resistance on the trigger action so players can feel when maximum pressure has been attained." For starters, each individual weapon will boast its own haptic feedback, and this feedback will change in subtle ways depending on how you customise your guns.ĤA Games gives a couple of examples on the PlayStation Blog: "Some of Metro’s signature weapons are the hand-crafted, pneumatic Tikhar and the spring loaded Helsing, and we found the perfect use for the DualSense controller’s adaptive triggers to simulate the increased pressure or resistance when priming /charging these unique firearms. Previously, developer 4A Games promised all kinds of technical upgrades on Sony's next-gen console, with 4K support and 60 frames-per-second, as well as ray tracing, being the highlights - and it's still set to deliver on all of that.īut today, the studio has seen fit to detail the game's DualSense functionality - and it sounds great. Metro Exodus is out on PlayStation 5 tomorrow (that's the 18th June if you happen to be reading this at a later date), and it's a free upgrade if you already own the game on PS4. ![]()
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